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Setup in the Archive

Photography: Xingyi Chen

As a co-creator, I contributed to the world-building through physical storytelling, choreography, and spatial design. Within the performance, I inhabited the role of a ‘metal warrior’—a character functioning as the embodiment of rigid, systemic logic. By utilising grid-based topography, a robot-like physique, and standardised currency, the Metal faction represented the cold imposition of order upon the chaos of survival. Guiding audience members through a semi-improvised structure, my role explored the friction between desperate human instinct and the unfeeling mechanisms of power and class.

Still from the performance

Photography: Xingyi Chen

Wildlands is a devised immersive performance that constructs a speculative, post-apocalyptic containment zone. Developed collaboratively with Mutate Collective, the work places audiences within a fractured environment divided into three distinct ideological factions (Flower, Rust, and Steel) battling for control over a mythic, central resource. Operating at the intersection of physical theatre, spatial design, and interactive storytelling, the piece requires audiences to navigate a heavily draped, multi-room environment filled with competing moral architectures.

WhatsApp Video 2026-06-13 at 11.23.38.mp4

Excerpt from the immersive experience. The Archive room

Footage: Tetiana Tilinina

The animation acts as a conceptual bridge between the pre-verbal trauma of the apocalypse and the hyper-structured reality of the surviving clans. It visually distils the core thesis of the broader project: that even when humanity is stripped back to its rawest, most fragmented components, it will inevitably begin weaving fibres, forging tools to kill, and building new economies of desire.

WILDLANDS

Hand drawn 2D animation (part of the immersive experience). 2023

Creative input: animator, co-worldbuilding, co-choreographer, performer 

Collaborators: Mutate collective, Istanbul Queer Art Collective (producers), Lakeisha Lynch-Stevens (lead artist), Andreas Skourtis (project mentor), David Shearing (project mentor)

Site: Ugly Duck, London

prologue-animation.mp4

Animation. Introduction to Wildlands world

Text co-written with Nemo Lovelace

To ground the disorienting immersive experience, I conceptualised and animated a digital prologue film that functioned as the visual memory of the world's collapse. Because the overarching history of the Wildlands was deliberately withheld, this short film served as a crucial archival artefact. Merging abstract sketches, glitch aesthetics, and digital animation, the film chronicles the rapture—described as ‘a dam buckling under oceanic weight’—and the subsequent mutation of humanity.

My notes from artist book during production stages

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